>>7163068On my way to work I had to take a detour due to construction and went through the "sprawl" part of the city that's basically Anytown North America. There's no character, and very bland architecture. North American cities, too, were also designed around the automobile, the wheel. So much of how we have to conduct ourselves are confined to a system outside of our collective control. Playing with LEGO as a kid I had to make do with a little, and not having the space for sprawl. All of the vehicles were ships, things that floated, and that influenced how I perceive the potential for travel. When I go on YouTube and see LEGO cities, it's a lot of people playing it safe and clean. Playing with LEGO puts one in control, allows for alternate ways of arranging, of seeing how the pieces can fit. Of course this could devolve into edgy rantings about the problems with our society or whatever, but at least LEGO provides an outlet to explore alternatives. Here's my LEGO brand bank, my LEGO brand cafe, and so on. They're fun builds, no doubt, but the Movie says it all, really, and that's why I cannot be bothered with such approach to city building.
There's also something inherently lacking in the modular system that I think only begs for the emergence of cyberpunk aesthetics. No matter how much interior design you do, LEGO buildings are inherently cramped. Also, reviews for Creator 3-in-1 modules point out a flimsiness of the overall system, in part because it largely relies upon using brick walls 1 stud wide (I cannot speak to the overall stability of the Expert). One solution I've found is to build two 1x2 bricks with the hole compatible for Technic pins placed into part of a wall, allowing for Technic liftarms to attach vertically for more support. The holes from the liftarm then contribute to a Cyberpunk aesthetic, because you can attach so many details, like greebles, etc.