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What were the issues with Doubledealer? Messing with him rn.
Found this in the archive:
>Peg holes at the side of the head aren't flat, so anything pegged there looks off and tilted towards the head. If this is intentional, it was a poor design choice, it if wasn't, then it's poor QC when they put the torso together.
>Floppiness all over the place. The entire leg is floppy, so is the section behind the head that holds the missile, most of the arms and hips also suffer from it. The ball joints on the bird tail thing are extremely floppy. The only parts without any floppiness are the bird sections, not including the tail, the torso swivel, and DD's head.
>Connections in vehicle mode are garbage The only solid part in vehicle mode are the legs and the piece that holds the cassettes, the arms and missile aren't really secured by anything. Bird mode's only slightly better.
>Both flip faction badges on the shoulders have horribly is aligned pins and look like shit hidden and flipped.
So far floppy hips is a thing, the ratchets feel too soft. Maybe I'll open it up later to check, anything else?