>>8168535Yeah it's going more into stylized cel-shading territory rather than weathering. Getting rid of uniformity and having it be asymmetrical goes a long way. The point isn't to weather every single corner, it's to tell a story as to how it got that way in the first place. Which parts would be exposed to damage and why.
Helps to observe the work of more experienced modelers to see how they accomplish a more "organic" distribution.