>>8819856>>8820217While playing Operatikn Blackout, I was thinking how it would be if it was a first-person shooter, and how it could still be “class” based depending on the character you play, but still let there be a story and such around that concept. I was thinking it would be similar to how the very first Killzone game was. With how the four main characters in that game all that different play styles, and strengths and maybe some disadvantages at times. Like one of them was a jack of all trades and master of none, one of them was a more stealthy killer but lower health, one was a tank with high health and a fast and powerful gun but was slow and had one weapon that could’ve be gotten rid of (lowering the amount of swappable weapons), and one had a higher chance at reginereating health and didn’t need health pack all the time and had better accuracy and profenciancy at using enemy weapons (I forgot what his down sides are, but I’m sure there are some).
I think Operation Blackout would’ve been better had it tried to be like classic Killzone, in a way, either that, or a third-person shooter where it had some similar mechanics to classic Killzone (the other mainstream games after the first one, besides Liberation and Mercenary, kind of ended up being generic FPSs). Plus in the original, depending on who you chose, along with their strengths and weaknesses, it would also open up or close off certain pathways during missions. Like blasting open new ways, or going behind enemy lines, or being going through gateways that were “meant” to be enemy-only.
That way the different (or what was meant to be different) play styles of the different Joes and Cobras would’ve had a stronger effect and more noticeable different.