>>5264277(2/2) (cont.)
>remember how disappointed you were when G2's setting wasn't Mata Nui?I'll bet my bottom dollar that the devs do, too. The Toa to traveling to a new island, and having that island NOT be Mata Nui for the second time would just be rehashing that late-2014 disappointment. Too much baggage.
However, to reiterate, the story's gotta move somewhere new to stay fresh.
So, if they can't cross the sea, and there's nowhere new on Okoto to explore, where the hell can they go? What location would have everything we've seen so far of 2016 -- strange landscapes, weird creatures, savage hunters, primeval jungle, where the ballgame really changes?
How about THE CENTER OF THE GODDAMNED PLANET?! (kinda.)
Remember that G2 draws a lot of influence from classic Adventure Pulp. What four settings are archetypal of that genre?
>Alternate Past/Magical WorldThat's default Bionicle
>Mysterious IslandAgain, the default for Bionicle, and already done
>Other PlanetFuture possibility, but not hinted at
>Subterranean DeathworldFucking bullseye.
Ekimu arms the Toa with new gear, and they set off from the Ancient City of the surface-world, through G2's equivalent of Mangaia (the Forge), and enter a primeval wilderness below the surface of the island.
This mirrors and INVERTS the progression of G1, gives us a new (and interesting) setting, opens up imaginative possibilities for the IP, ups the stakes, has a literal century of royalty-free inspiration to draw from, and (most importantly) is sick as everlasting fuck.
Ladies and gentlemen, put on your pith helmets and fire up the Iron Mole. We're going to Pellucidar.