>>5760900>His proportions are a walking holocaust. His legs are a mile longOnce you have it in hand, you actually realize it work quite well.
>the treads on his arm vehicles become part of the torso which makes his chest absurdly wide while making his actual arms spindly and thin.His cartoon model actually has the thread being part of the Torso. And only Scavenger arm look thing. Bonecrusher arm look perfect.
and once again, his proportion look great once you have it in hand, the photos doesn't do him justice on that part.
> His chest shield is tiny and doesn't cover up the gap on his torso.It does? And I thought his chest was too huge? His chest plate cover his whole Torso.
>His legs lack decent enough ankle tilts to have him doing anything even moderately dynamic.Wrong, it actually allow many great poses.
>Again, it being "accurate" doesn't stop the individual robots from being fucking garbage. It's in no way Garbage if you liked the cartoon model.
>They lack elbows for Christs sakeNot UW, and it was the figure that was actually recommended, not CW.
>and even the UW elbows are shitty, rail thin connection joints that look like fucking garbage from every angle and destroy the sculpt as soon as you use the joint.This is the opposite of the truth, the elbows work great and allow to all the figure grreeat and dynamic poses.
>Long Haul is a fucking brick with vestigial non-armsNot for UW.
>bonecrusher has a giant brick-tit shelf and can't keep it's legs together.Again, not for UW. Stop bringing CW when the one adivised was UW. Alsohe is one of the most posable figure AND look exactly like his cartoon model.
>Your just shitting out blatant falsehoods about the hollowness and complexityI am not. the hollowness doesn't impact any of the mod and is only noticeable during transformation. this is truth. AND it is an necessity if you don't want the figure to be too heavy. UW Devy is actually a figure that is fun to play with.