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The ball joints at the neck and hand feel a bit more fragile than the ones used by Figma. I had a hand joint come apart when I changed a hand out for the first time - but I was able to put it back together without trouble. The neck joint also seems to come apart in a similar way after moving the figure's neck around a few times. It too can be put back together just like the hand joint but it is a little bothersome as I had to take the faceplate off each time. A part of me wishes that could've figured out a way to make the shoulders more articulated - since it seems like I can only really rotate them around in a circle unless I need to loosen them up more.
But after that I don't have anything to complain about. The finishes and sculpting look great. Coming from using average Figma and Hon bodies I like the extra articulation in the knees, arms, and whatever setup they did at her lower torso that seems to give the her upper leg some great articulation. If course those moveable eyes are a great feature to have.