>>6168594>>6168548>>6168557The arms are where things start to go a little south. They all have swivel hinge shoulders, which work great. Without pauldrons, the arms can go all the way out and can spin in pretty much all directions. However, the armored torsos have a molded shoulder plate which causes their arms to bow out a bit when posed straight up.
Likewise, the bulky barrel chests prevent them from being able to bring their arms too far inward, making double handing swords difficult to impossible. Skeletons get around this by having slender biceps, which give them much more leeway in terms of articulation.
The elbows also suffer a bit from the design of the sculpt. The Skeletons once again get the best range with a full-to-almost-better then 90 degree bend, but the knight arms have a soft rubber elbow piece that hinders their joint. It is removable, but then it leaves a little gap in the arm and doesn't look that great. The bare arms however just have those giant muscles which screw everything up. They are however single hinge swivel elbows, which theoretically would be fantastic, but with the issues mentioned above things fall short of what they could be.
There is also a glove swivel and a hand swivel hinge, which work ok together, but once again run into issues. The hinge on the hand is a simple in out hinge...which does not work very well for sword and spear users. It's something that really should've been avoided as a up down or even dual swivel ball hinge would have been FAR more useful.
Despite all these problems with the arms, these guys can still pull of some awesome poses, but the limitations are very front and center.