>>7134296The most up-to-date version I have is actually even slightly different from the one currently up on Shapeways. The biggest issue with the available version is that the fins right above its eyebrows that sweep backwards are much too flat. This was actually a rendering error, and it causes a small gap in the print that isn't supposed to be there. This has been fixed on my copy of the file, however.
There were some minor tweaks to be done to the cheek spikes, like dulling the edges and tuning how they curve into the mouth area from behind, but those are mostly inconsequential.
The biggest alterations we were working towards was reshaping the eyes and overhauling the dimensions of the lower jaw area. The trim around the eye sockets isn't accurate and the way it connects to the bridge of the nose area needed to be fixed. The shape of the jaw is an absolute headache and there was still quite a lot of work to be done in order to make things as accurate as possible. If that alone had been taken care of, I'd be ultimately satisfied, but it's still disappointing to me that we weren't able to get the jaw quite right.
We poured countless hours over the screenshots and prototype images. I often felt like maybe I was being too harsh and nitpicky, but Cyberhand always assured me that the more critical I was, the better. I was constantly discovering nuances, shapes, and angles within the design and would illustrate my findings with thorough demonstrations justified by comparisons and examples. In the last of our exchanges, he fully understood what still needed to be fixed and seemed enthusiastic about making it happen. But I suppose something went down in his personal life just before we were able to finish the mask. He left me completely in the dark about it, and I haven't heard from him personally since.