>>9080954I loved that outfit.
It was also interesting how the 360/PS3 version of it differed from the PS2/PSP version. Seems like the old figure based on the outfit was modeled after the PS2/PSP version of it.
As well as the toys having more of the PS2/PSP models from them. This leads me to believe that the first TFU game was in development for a while, and was originally just going to be on the PS2 and “last gen” consoles, maybe witcit planning on being released before the (at the time) “next gen” consoles were to be released. As well as the “last gen”/portable versions of the game having a lot of concept art as bonus unlockables, and having more alternate costumes and missions from the get-go (even lines of dialogue, story points, and boses and extra enemy types that are completely absent from the PS3/360 versions) instead of having the majority of it be DLC (like the “next gen” versions). And the PSP version had the most content out of all the versions, even counting DLC (having other playable modes besides just story).
So, maybe, technically, the PS2/PSP versions of the first The Force Unleashed are the closest to what the game was originally meant to be, before a massive restructuring, once they realized they weren’t going to be able to release it before the shift to “next gen”, and since a lot of the work had already been done of the “last gen” version, they decided to hand it off to another development company (but one with a decent-to-good record) to finish it up and add the last layers of polish, while the main team restructured, took some of the concepts from the original version, but chances a few things, added more emphasis on certain Force abilities and less on lightsaber combat (like the other versions) then worked on it for a while, and told Krome (the company who might’ve been handed the “last gen” version”) to hold onto it until the “next gen” version could be released, and maybe add a few things.