>>6257658>>6257699Aw, sorry anon, we totally talked about Millia when the preorder opened, but it was a pretty brief discussion and easy to miss.
I'm kind of surprised that Millia is already fetching so much on Mandarake, though. I mean Nippon Yasan has jacked the price up to 14K already (from a 9.7K preorder price), but I expect that from them. To see Mandarake on the same level immediately after release is unusual.
>>6257850Interesting points about the aesthetic style, anon. I really like how you've divided your style spectrum. I never would have thought of calling one end of the spectrum 'organic,' but it's so dang obvious as the opposite of mechanical now that you've presented it, haha.
>>6258145>KO Yamato Whoa, I didn't even know these were a thing.
>>6258162As you mentioned, having a greater variety of complementing mecha is a HUGE pro for the Bandai Hi-Metals. If you want a 1/60 Regult, you'll be paying hundreds for one, and you have to assemble/paint it yourself. Also, Hi-Metals have advantages in effect parts (or will soon), compatibility with Tamashii stages, and special accessories (such as the swappable short wings for battroid) that you won't find on a Yamato.
Furthermore, this is very subjective, but the smaller size of the Hi-Metals makes them more fun and more comfortable to mess around with. You can fit 2 or 3 Hi-Metals in the space of a single Yamato, and having everything fit in the palm of your hand just makes it easier to work with (be it transforming or posing).
Yamato advantages are perfect transformation and superior detail. That's pretty much it, but they're pretty huge advantages. The Yamato (well, Arcadia now) is simply the best overall valk toy there is.
I think the best way to look at this is to consider whether you're interested in play or display. Display? Yamato all the way. Play? I think you're gonna have more fun with the Hi-Metal while also being very displayable.