>>6443201I was just giving my two cents, guy, they're good figures, and pretty great at the $12-$20 price point they sat at, but not without kinks. Mostly referring to their Halo 3 figures, which I've had the most experience with. They all had like 3 swivel joints at the hip, but wouldn't allow an angle narrower than 100° at the elbow to properly shoulder a gun. Skipped the Reach and 4 lines because I didn't really like the designs all that much, but it seems like they only got marginally better as they went. Pic related is the only Halo McFarlane I've gotten in a while, H2A Chief. Notice how the sculpt and paint are slick as hell, but the arms are out as far as they can spread, forearms are as far inward as they can go (around 60° range for either). No more exploding hips, but he can't look up, can't do the cover pose, and still has to hold an assault rifle outward from his body to grip it with both hands. Almost everything above the ab crunch feels incredibly lacking. Maybe this figure is an outlier, or maybe the Reach line was better off, or maybe it doesn't bother you like it does me, but I'm not trying to be a crackpot or snob or whatever, anon. I just think, regarding a toyline based on a series that has a lot of focus on guns, the toys should be able to simulate how they're used in the source material, and the arbitrary limitations that have consistently shown up in this toyline hinder that.