Finally got around to gettin' a Qubeley! Overall I like it, since I'm a big fan of the design. It's glossy finish is especially great, though it's lacking in the articulation department quite a bit. It just strikes me as odd how there can be such disparity between releases from this line at times. I guess maybe it's just Qubeley's design that hinders it, but there are also some areas where it doesn't even seem like they tried to incorporate some of the articulation that other RD's usually have...
>>5924576>>5924607You guys are so helpful, heh. But seriously, this design never stood out much to me before, but knowing how great the base figure is, and seeing all the great stuff he comes with... I can't pass up on this guy.
Now if only there were another way to get the effects parts that come with Char's Zaku without having to get Char's Zaku...
>>5928391Another one of the MSV designs I never really had a thing for, but imagining it as an A.N.I.M.E. figure changes how I feel about it completely.
>Can anyone else think of some off the wall OYW era suits in this vein that they might do?I could see them doing a few GM variants. Something like a GM Cannon and this GM Sniper Custom would make the most sense, and maybe one recolor variant like a White Dingo GM (oh god if they did this... I would love to have a full team of White Dingo suits).
>>5932088It can get very close. Kneeling is possible and doesn't look too unnatural, and getting the rifle in position is good too. The biggest issue I can remember from when I had one was lining up the head with the sight, but I overlooked that since he has a separate visor on his helmet for targeting.