>>6738632>the right angles really do hide the flawsThat's the complete opposite of what I did though. I didn't try hiding the so-called flaws in those pics. You'll notice that most of them are gratuitously shot overhead (upper torso looks oddly large, the base isn't even flat save for the last one). That's because I was more concerned on showing the supposedly "flawed" neck than hiding it away, so I wasn't even trying to "hide" anything by picking good angles. This pic
>>6738340 is literally me posing the supposed neck "flaw" in all its glory for all to see with no dirty angles to hide it away. If I could, I'd record myself rotating the figure around in multiple angles and it would show you the exact same thing. Most people don't seem to realize that figma Deadpool has double-ball neck joints on both the top and bottom of his neck, and this should actually allow it to sit flush on his chest instead of the retardo-giraffe neck with the exposed balljoint everyone seems to think is the intended look. And if you don't believe that's the intended look, then I point you to pic-related, in which the photographer obviously knew how the neck was meant to be positioned by default when taking those promo pics.
A lot of 2.0 figma have this joint engineering, and it's the key to getting their heads/necks sitting flush on the body as per intended, rather than the elongated look you tend to get right out of the package. I asked about the double-ball neck joints before with regards to Deadpool, thinking it could just be a case of reviewers not knowing about it and how some might just be inexperienced with handling figma. Turned out I was right, but it literally took me getting this figure in-hand to find that out.