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Hey biog, help me indulge in autism for a spell.
I've been trying to conceptualise colorschemes for the multitide of MU elements and this is what I've come up with so far.
Each Element has a Primary color, not used by another (with the sole exception of the artificial Shadow element).
Primary is the majoritive color that has to be on an individual of said element. Secondary/Tertiary/Quarternay are the decenting chances of this being the next majoritive color on the individual. E.g, 3/6 Ta-Toa are Red/Orange, 2/6 are Red/Yellow, 1/6 is Red/black. Etc.
Sand and Acid have no reason not to be established MU elements, so I chucked them on too.
What should I change? I'm going to be using this key going forward when building Toa because it's more fun for me to build within certain confines.