>>6959182>I am pretty certain that they sculpt the SHFs based on the concept arts they were sent, not the actual suits, left alone the suit actorsYes, and like I said, those suits are designed with very specific proportions specifically to be made into a suit for someone to wear. A suit actor having a slightly different physique from another has no bearing on the proportions of the jaws on either side of the head, for example.
>Human proportions also don’t translate well to figures, even the SS stuffs don’t do 1:1 suit accurate.It took me a while to even wrap my head around this due to how little sense it makes, but this is the same as saying “Human proportions don’t translate well to drawings” because it’s difficult to do accurately. It wasn’t as big a concern years ago to have the exact proportions of an actor, and they had wonky proportions because of the same reason american action figures all have bulging muscles; it was an action figure first, and a replica of the suit second(as well as limits of production, which have evolved exponentially in the last few years). But it’s not impossible somehow like you’re saying, and the intention has settled squarely on making the suit look as similar to the show as possible. The Shinkocchou Seihou are based off of Takaiwa’s skeleton ffs, so they’re pretty accurate proportions as far as a static sculpted version of an article of clothing can be. No, there isn’t something inherently preventing the proportions from being accurate. They have access to reference material far before the suit debuts on the show(they don’t make multiples of the suits a week before it airs, it’s done well ahead of time), as well as long after the suit has debuted to use even more reference material to finely tune the suit to be even more accurate.