>>7978239>I've seen Xevoz around /toy/ before but I never knew it was a game.Didn't seem that well thought-out to me. As far as I remember it was just configure the hexagonal "dice" according to your parts loadout, then roll it. Whatever part gets hit gets removed, and you can heal and earn parts back and stuff. Pretty basic and barebones. I feel like the parts-swapping mechanic could have made for an interesting game, like stealing enemy limbs and making them a part of your own build, but it feels underutilized and the game doesn't seem to have much depth to it.
I have a giant bag of the dice that I will likely never use. Rad figures though, this is probably my favorite American toyline ever.