>>7315758Just because they decided to prioritize in-game accuracy (even where it didn't really matter) over slightly more flexible articulation (like not shaving the back of the knees a bit for 90 degree movement), doesn't mean they were "in the wrong". Questionable priorities? Possibly, but not "dated" work by any objective measure. I don't see how that line would be any different if it were made in 2019. Yeah they could go with a different plan and shave the models a little bit for more motion, but so what? If the Fortnite figures came out in 2008, I imagine they would have had the same articulation they do now because they're simple cartoony characters.
>"exact copies of 3D models" doesn't really mean much when you're talking about mid 2000s graphicsWhat, can you see the polygons on the figures? Because they're all fictional designs, even the older Halo 2 Joyride figures look like they could be based off of current-gen video games if you give them proper in-game accurate paint jobs and metallic surfaces (most of the detail is already on the sculpt for you to fill out and paint over)-- and Halo 2 has really dated graphics by now. Most of the technical stuff comes down to lighting which doesn't matter when it comes to toys. There's nothing "mid-2000s" about the character designs in Halo 3 that'd translate to real world appearance, the figures are all based off of smooth high poly models, not the xbox 360-optimized in-game assets. Mjolnir armor in real life would like it does in Halo 3, the model itself wouldn't change because it's not a game with blocky 1998 graphics and ambigious textures. Does Fortnite look like a current gen game?
Anyway, yeah the QC was spotty somewhere in the later Halo 3 waves, mostly in terms of the lower waist area for the spartans. They weren't glued together well enough and you had to manually re-attach the 2 pieces of the diaper/belt that held the legs. (Luckily they assembled back together pretty easily without any damage).