Olly Garch of New Doenleria
Quoted By:
>>10137436 You spawn into the world as a generic level 1 adventurer. You have no weapons and no skills but you do have light plate armor and a ranger's cowl.
You currently have 10 AC and 9 RC, and +1 to hit with ranged weapons because of your cowl. You have 13 health.
Health: 13
AC: 10
RC: 9
IC*: 8
>(*Note: IC is "Invention", our version of "magic") Ranger's Cowl: +1 to hit with ranged weapons
What's your name? Dubs decides.
Olly Garch of New Doenleria
>>10137436 You spawn into the world as a generic level 1 adventurer. You have no weapons and no skills but you do have light plate armor and a ranger's cowl.
You currently have 10 AC and 9 RC, and +1 to hit with ranged weapons because of your cowl. You have 13 health.
Health: 13
AC: 10
RC: 9
IC*: 8
>(*Note: IC is "Invention", our version of "magic") Ranger's Cowl: +1 to hit with ranged weapons
What's your name? Dubs decides.
Olly Garch of New Doenleria
>>10137445 You roll an awareness check to assess the area around you.
> You roll D20(12) You see multiple creatures scurrying about, and people going about their business at the Herbology Bazaar. You don't notice anything out of the ordinary.
You see what appear to be two swordsmen enjoying the hot spring. Further, you see the bar at the bazaar is open.
Since you're unarmed, your best bet is to check out the bar and save combat for later, although building a hand-to-hand character is a viable option.
Olly Garch of New Doenleria
Quoted By:
>>10137448 You take a seat at the bar, and the herbologist greets you.
>"Hello friend, welcoming to you the Bazaar bar. I am Faziz, happy to being your resident herbologist, and friend!" His accent is a little bit hard to understand, but he seems like a nice guy.
You inquire about quests…
>"Well friend, I am very being not good. Because of very rats. You see? So very very rats in my Bazaar! Anything you can doing?" Olly Garch of New Doenleria
>>10137448 You take a seat at the bar, and the herbologist greets you.
>"Hello friend, welcoming to you the Bazaar bar. I am Faziz, happy to being your resident herbologist, and friend!" His accent is a little bit hard to understand, but he seems like a nice guy.
You inquire about quests…
>"Well friend, I am very being not good. Because of very rats. You see? So very very rats in my Bazaar! Anything you can doing?" Olly Garch of New Doenleria
>>10137455 You are interested in killing the rats for him, but you tell him you don't have a weapon.
>"Very understanding you friend. Can't kill with not weapon! Take this meager hatchet. Killing as many rats you can and I will giving you the hatchet as gifting!" You agree to kill at least 3 rats to complete this quest.
>"Meager Hatchet" (D4) >Can be used for Survivalist >Can be thrown for 2x damage Olly Garch of New Doenleria
>>10137457 Faziz was right about the abundance of rats. As soon as you step out you immediately aggro two of them!
>Roll initiative: >You: 10 >Rats: 18 One rat is attacking you first!
The rats have 4 health, a mere 7 AC, and can only hit for 1 damage. You should be able to kill them easily.
Olly Garch of New Doenleria
>>10137460 >Rat rolls a D1 attack: >Needs to roll a 10 to hit your AC >Rat rolls: D20(12) >Rat hits you for 1 >You have 12/13 health remaining Olly Garch of New Doenleria
>>10137462 The little bastard managed to nip you for 1 damage. His friend is becoming emboldened by the violence, but not before you are able to attack with your hatchet.
The rat only has a mere 7 AC.
You attack the Rat!
Olly Garch of New Doenleria
>>10137464 >You roll D4 hatchet attack >Need 7 to hit Rat AC >You roll D20 to hit and D4 for damage >You roll: D20(8) and D4(2) >You hit for 2 damage! >The Rat has 2/4 health remaining. >(Note: ignore the number (10) in the middle. The D20 is to hit, the D4 is for damage. It's easier to roll them both at once for convenience.) Olly Garch of New Doenleria
>>10137465 You roll your D4 hatchet attack and manage to barely hit the rat for 2 damage! It's bleeding, but not dead.
The second rat is attacking you! (D1)
Olly Garch of New Doenleria
>>10137466 >Rat rolls a D1 attack: >Needs to roll a 10 to hit your AC >Rat rolls: D20(2) >Rat misses… Olly Garch of New Doenleria
>>10137467 The rat seems to be a confused and scared retard, because it completely misses and then runs in the other direction.
You attempt to finish off the injured rat with your hatchet.
Olly Garch of New Doenleria
Olly Garch of New Doenleria
>>10137468 >You roll D4 hatchet attack >Need 7 to hit Rat AC >You roll D20 to hit and D4 for damage >You roll: D20(17) and D4(3) >You hit for 3 damage! >You killed the Rat! Olly Garch of New Doenleria
>>10137471 The Rat is utterly slaughtered. The second Rat is petrified at the sight of its friend's bloody death, giving you the chance to attack again!
Olly Garch of New Doenleria
>>10137474 >You roll D4 hatchet attack >Need 7 to hit Rat AC >You roll D20 to hit and D4 for damage >You roll: D20(13) and D4(1) >You hit for 1 damage! >Rat has 3/4 health remaining. Olly Garch of New Doenleria
>>10137475 You graze the Rat for 1 damage, aggravating it and sending it into a frenzy.
It jumps up and attacks you!
Olly Garch of New Doenleria
>>10137478 >Rat rolls a D1 attack: >Needs to roll a 10 to hit your AC >Rat rolls: D20(14) >Rat hits you for 1 >You have 11/13 health remaining. Olly Garch of New Doenleria
>>10137479 Another nip from this grimy bastard! He's really pissing you off now. Time to finish this!
Roll your D4 hatchet attack!
Olly Garch of New Doenleria
>>10137480 >You roll D4 hatchet attack >Need 7 to hit Rat AC >You roll D20 to hit and D4 for damage >You roll: D20(18) and D4(1) >You hit for 1 damage! >Rat has 2/4 health remaining. Olly Garch of New Doenleria
>>10137481 The damn thing just won't die.
You hit it again, further aggravating it, and it attacks you again (D1).
Olly Garch of New Doenleria
>>10137483 >Rat rolls a D1 attack: >Needs to roll a 10 to hit your AC >Rat rolls: D20(5) >Rat misses… Olly Garch of New Doenleria
>>10137484 The strikes from your hatchet seem to have caused further neurological damage. The rat is spasming like a retard and making terrible squeaking sounds.
You need to put it out of its misery.
Olly Garch of New Doenleria
>>10137485 >You roll D4 hatchet attack >Need 7 to hit Rat AC >You roll D20 to hit and D4 for damage >You roll: D20(9) and D4(4) >You hit for 4 damage! >You killed the Rat! Olly Garch of New Doenleria
>>10137487 You sink your weapon into its skull, and hoist its bloody body above your head in a pure display of dominance and prowess.
Faziz told you to kill three rats, but after this bloody massacre chances are the rest of the rats are scared away.
You decide to go talk to him and see if he will accept the quest as complete.
Don't forget to roll loot dice! You just killed two minor enemies. Roll a loot check!
Olly Garch of New Doenleria
>>10137489 >Roll Loot Dice (D%) >You roll: 92% >You found great loot! >You found a red Carbonicle gem! Olly Garch of New Doenleria
>>10137492 You somehow looted a red Carbonicle gem from the dead rats. I guess he ate it?
>The gem was added to your inventory. Olly Garch of New Doenleria
>>10137495 You return to Faziz at the Bazaar and inform him of your bloody victory.
>"Telling you what friend, I will accepting the completing quest, if you taking this broom for the cleaning up bloody rat mess! >"But first, drink! You earning it, friend." You agree to clean up the bloody mess, after you sit down for a break and enjoy one of Faziz's nutritious herbal tonics.
You only took 2 damage, so this checkpoint at the bar will restore all your HP.
Olly Garch of New Doenleria
>>10137496 After finishing your first quest for Faziz, you now have a useful hatchet that works as a meager weapon, and a red Carbonicle gem.
You speak to Faziz again, who agrees to give you 5 Gold in exchange for the gem.
You spend 1 Gold to rent a bed from Faziz for the night.
You have 4 Gold remaining in your inventory.
Olly Garch of New Doenleria
>>10137498 The accommodations are cramped, but comfortable. And you definitely can't beat the price!
You have successfully reached a Checkpoint, resting your head on a soft pillow for tonight.
The adventure resumes tomorrow!
>What should we do next? Anonymous
Quoted By:
>>10137489 Holy fuck what a massacre
Anonymous
Quoted By:
>>10137436 I like this thread.
Anonymous
>>10137500 You can stop by my castle for some fun and games
Anonymous
>>10137500 that blue rogue-looking guy might be worth talking to?
fun thread
Anonymous
>>10137500 Your bunk mate sleeps with a club and a sword. Might be worth getting to know this guy.
Anonymous
Quoted By:
>>10138348 Your herm-taur has me...intrigued.
Anonymous
>>10137500 We need to find a better weapon
>>10138388 Agreed
OP, I suggest taking this to /tg/ if this thread dies
Olly Garch of New Doenleria
>>10138388 >>10139135 >>10139312 You awaken to a cool morning, and see a group of adventurers at the fire pit gathered around a chest full of treasure.
You have no idea who these people are but they don't seem hostile. They must be fellow adventurers like you.
Olly Garch of New Doenleria
>>10139387 You speak to the closest adventurer, the man in the blue outfit.
>"Cheers bud, me name's Treasaurus. These are my guild mates. We are the founding members of the Treasure Hunters Guild. Whatcha lookin' for? Work, I presume? >"Haven't seen you around here before. Talk to Day One, he's our leader. He might have a job for you." Olly Garch of New Doenleria
>>10139395 >"Oi m8! Me name's Arthur, but they call me "Day One". Nickname from me beast-fighting days. Maybe I'll tell ya the story sometime." >"You lookin' for work, laddie? We's just about to set off on another treasure trip, but we need a cartie! Ya think you're strong enough to pull a wagon a couple miles? I can pay ya 5 Gold for the day." Olly Garch of New Doenleria
>>10139398 Seeing as you have no real weapon and no idea what you're doing with your life, working for a group of seasoned adventurers is probably your best bet.
You agree to work as their cartie, for a pay of 5 Gold for the day.
The cart is at the Bazaar, so your group heads over there to get it and set out on this mission.
Olly Garch of New Doenleria
>>10139399 >"Alright ya wankers! This here map is our ticket to riches! >"Says here there's a shrine nearby where the native Cheds leave their pagan offerings. I say we raze the damn place and spend the money on booze!" You walk for a long time, until your feet are numb. Day One seems to know where he is going, but you wish you were at your destination by now.
Olly Garch of New Doenleria
>>10139487 After a long and uneventful trek, you finally arrive at The Shrine.
>"Thar she blows, mateys! Those Cheds are the only thing standing between us and our money!" Olly Garch of New Doenleria
>>10139493 >The shrine is protected by three Cheds: >Two rabbit warriors, and a cat duelist. Can your team handle them?
Olly Garch of New Doenleria
>>10139498 Without any warning, all three of your teammates throw their weapons simultaneously!
>Thrown weapons hit for 2x damage >Special: Flails do 2x damage against shielded opponents >Enemies have 9 AC, buckler adds +1AC > Redhat throws his D4 flail! > Redhat rolls: D20(6) D4(2) >Redhat misses… >Arthur throws his D4 flail! >Arthur rolls: D20 (17) D4(3) >Arthur hits Cat Ched for 6 damage! >Treasaurus throws his D4 flail! >Treasaurus rolls: D20(4) D4(1) >Treasaurus misses… Olly Garch of New Doenleria
>>10139504 Before you can even understand what is happening, your teammates have all drawn their swords and are rushing headlong into battle, leaving you alone to defend the cart!
The Cat Ched is doubled over, since he was just hit square in the belly with a flying flail.
You draw your hatchet but decide to stay behind your teammates. After all, you were hired as a cartie, not a warrior. 5 Gold isn't worth your life!
Anonymous
Quoted By:
>>10139505 Maneuver the cart behind a cactus so it doesn't get hit with stray attacks