>>10420757Understandable desu. TransArt is basically known for fucking something up almost on purpose.
TM Primal: His gun holster is really...terrible. Barely holds the gun at all. For me personally they sent 2 of the same face in robot mode. I've heard that the robot feet pegs for the surfboard are delicate too. Mine hasn't broken though.
TM1 Cheetor: Backpack tabs in, but not to anything that looks intentional. It's by friction on some slippery vacuumized metal plastic. Robot hands are also engineered extremely weird.
Ravage: Rubber hands and accessories just fall out. It's like the plastic of the arms hate the pegs of the hands. They're long too so it makes almost no sense.
TM Megatron: I love/hate this figure because the mold itself is beautiful and the paint they used is great. But, they missed a ton of detail that is in the show and it's weird because they're usually detail oriented. The light up eyes sucked, they left the chrome bits off the shoulders and thighs, they did little to no painting of his helmet or face pieces, the 'skates' are extremely fragile, the die cast of the feet dig into the leg paint no matter how careful you are, the robot arms are almost too weak for the weapon. I ended up painting mine a bit and am trying to find a decent way to 3d print the extra missing detail pieces.
Rattrap: They for whatever reason released a second version with better colors for the neon orange bits. The Beast mode hind legs are extremely hard to move without ripping off the wheels. I've seen people snap off the arm on the figure too. I also had to fill some of the ball joints with plastic to pad it out because he was loose after like 2 transformations. Ottherwise great looking figure.
TM2 BlackArachnia: This one I thought was going to be a winner even with the backpack removal which doesn't really bother me, BUT...there is no wrist swivel, her joints are tough, there is tons of reports of breakage of the spider legs.