>>10451238Tell me that you don't peruse toy aisles without telling me you don't peruse toy aisles. Back when the first movie came out, I had ONE chance to pick up a miles in a two pack with Gwen (of which I passed because I'm a coomer and wanted only Gwen, but she also had the shitty balarina shoes with the little nub shit off the toes, which was ugly), and I never saw a miles nor Gwen after that.
Even right now I've only seen spider ma'am thing and a preggo woman on shelves. No miles, no Gwen, no 2099.
>>10452321Exactly! This loser didn't sell, either, nor does the other white guy. Race has nothing to do with the side characters shelf warming, poor writing, which meant the movie sucked, is the deciding factor.
>>10452035Boring design.
a guy with a jacket, in a space setting with religious armored warriors, space monks with laser swords, killer robots, aliens, evil troopers, etc.
A guy.
With a jacket.
>>10451702Designs can indeed carry a toy to success, but the story can help a ton, as well. Spartans are cool looking super soldiers, so that fact alone can carry a toy line. Halo is popular enough that you don't need to own an Xbox, nor play the games, to like the story, much less buy the toys.
Toys look cool, and when digging deeper, the story is amazing, enhancing the kids experience with said toy.
Hell, the opposite happened with me! I bought the knight of Ren figure from star wars rise of Skywalker, thinking he had a cool design. But then in the movie, the knights of Ren amounted to stalkers that followed the heroes around, with their shitty space ship that's farting all over the place, and then bullying Kylo until he suddenly had a lightsaber, to which they just immediately fell.overnand died.
I was so mad, I ignored my toy for hismon screen failure.
Eventually I customized it to be slightly better designed, and to get the taste of the bad movie away from the toy. He's still pretty neglected, though, and that's because the movie sucked balls.