>>10652457Pewku is pretty neat and his legs are a fun trick. Taking the original Ussal Crab and turning it into a proper Rahi set was also cool.
Gukko is neat, and the wings are a fun trick, but it doesn't really look good sitting down and can be a bit clunky.
Makuta is great, having a lot of experimental ideas and an awesome visage. He's really stylish and cool to look at, and with the added weight I had fun using him in the part with the play function to knock off masks with his staff. He's definitely the most iconic and memorable design of the four, and while he does have some faults (like the small gap in the back to facilitate his play function) they're not enough to dampen how good he is as a whole.
Plus I just really love how his armor's design calls back to everything else by incorporating aspects of all the waves prior to him in his design: Masks as body parts and a focus on technic pieces like the Rahi, Head/Weapon/Armor like the Toa/Toa Nuva, Bohrok Parts to make up his feet, 03' Matoran Pieces to build his Torso, and tying everything together are pieces from the Rahkshi to polish him off. He feels like a celebration of what came before him, and I honestly really love that.
Takanuva is really cool, but the set's mostly about his bike. The Ussi-Nui had a really cool blade pop gimmick to change driving modes though and it's a really sleek, nice design. It's kind of a shame that the thing lasted like 15 seconds in the actual story and only served the purpose of getting wrecked to break down a wall.
Takutanuva is essentially just Makuta+; kind of a side grade, and continuing the experimental trend with him. While I do earnestly like it, I'd probably rather have the two separated as I have a stronger attachment to Makuta and Takanuva over their combined form. I will say though that while mine wasn't floppy when I made him I've seen videos where the guy can't hold a pose.
Makuta-Nui though...isn't that good.