>>11023769>ifAAHAHAHAH
McFarlane already saw the writing on the wall a decade ago and ditched the license, but not before cheaping out because the license was dying, sales were slow, and they needed to fulfill the remaining time on their contract.
Only way any of these companies who got burnt by the dying franchise is if Halo becomes a big property again, and that's not going to happen for the foreseeable future.
Maybe if Halo becomes a multi-platform game series, the Sony and Nintendo fanboys who never played a Halo game in their life, will revitalize the series... but it's an old hat franchise, so why would they care?
Maybe Hasbro is dumb enough to get the license, because we've seen how they took up Fortnite, despite two companies not bothering to renew their licenses because of poor sales.
Aside from mass market support, you'll definitely see some collector company get the license. Play Arts, 1000toys, NECA, etc.
They're fine with doing one and done products, which is probably the only thing Halo can support now.