>>11440510>>11440510News flash, no one said kids don't like dinosaurs. My issue is with toylines lacking any sense of play pattern beyond just "dinosaurs". How is it working out for Star wars dropping all sense of design and instead shifting to screen accurate replicas with no features or imaginative accessories? It used to be a cantina alien would get some guns for adventures. Now they'll get a cup to hold. You see similar things in the Jurassic lines. Hardly any people, what does come out are given accessories they explicitly used on screen in a film, like carrying a backpack or some shit and dressed in a t shirt. Compare it to the kenner figures which had an entire playset in a box for $5 with a figure in cool armor, a little dinosaur, and multiple pieces of equipment like weapons and capture gear.
Kids also buy the hell out of various moose toys products which are stuffed full of features and accessories and slime and all sorts of other stuff.
You're failing to acknowledge the reality that the only part of toylines that fail these days are aspects that incorrectly cater to a false, minority at best, collector mindset of boring screen accurate replicas. Mattel says humans don't sell, but they don't sell because they only make shitty boring versions of them. You can see this based on a variety of other toylines and things that do connect having some degree of fun and imagination present, compared to shelf warmers which tend to be movie tie in figures that do nothing except stuff a character in a box in their exact on screen outfits whether it's star wars, marvel, DC, or any number of other boring one off licenses.