>>11508652(cont.)
It also feels like a lot of the meat is arbitrarily locked behind generations, when in past entries those would all be available to you once you hit your first adult stage. Things like being able to set decor or change difficulties shouldn't have to be unlocked-- the former makes the earlygame feel especially barren.
"Travel" is an absolute joke, especially compared to previous devices. You collect all that poop to travel to another planet, only to play a 30 second cutscene and head back immediately.
There's the UI complaints from before, but to add to that, I don't like how the device doesn't remember the last game difficulty you select, so you have to manually set to hard after every minigame run. It's small nuances that make Paradise feel very inconvenient to actively play.
I genuinely hate how teens and adults are unable to swap between biomes, since combined with the UI clunkiness, it actively feels like you're being restricted at your every move. What good is raising characters in other lands if I can't actually see what they're up to?
Also feels like once you have a set lineup, there's not really much to do, and it sort of becomes a passive idle thing rather than something you're actively caring for, since there's not enough content to further incentivize play. It's pretty light on things to do overall.
All those negative critiques aside, I do like it a lot more than the Uni, and I think a big part of that has to do with the tone. I feel like tone carries a lot of Tamagotchi since the core gameplay's pretty similar across a lot of devices, so going from the very insular feeling Uni with FOMO content and DLC to the Paradise, where what you see is what you get, and tries to go back to the simpler feel vintage Tamagotchi had mood-wise, is a huge step up.
tl;dr, For people looking for a "meaty" Tamagotchi, look elsewhere, but for people looking for a casual device, it's decent enough.