>>5452843To be honest, no. But my situation is thus: 30-50 hour work week mostly sifting through data and very dry videos (at best it's not bad, at worst it's a horrible grind), handling a 1 year old from 4:30-6:30, helping make dinner, cleaning the mess, then spending QT with the wife. I have e flexibility that I can look at stupid shit online off and on throughout the day, but I only get about an hour a night to myself and it's usually when I'm completely wiped out. The only thing that would make me do mor art would be if I got a Surface or Cintiq Companion to make short animations while the wife watches TV. And that's not totally in the budget yet.
>>5452862Most of my knowledge comes from an industry vet that I interviewed. You will start out low-paid, and eventually work your way up to like $50 an hour, but you need to do someting like 3-5 sheets an hour.. It might have been more--I can't recall exactly. You need to be able to draw anything, on the spot. And it has to be clear enough to make sense. You need to be able to interpret what the writer and director are asking while also sti king to tried and true picture plane and cinematic movement methods. Something I was pointed toward was Every Frame a Picture. To build a portfolio, find scripts and make boards from them, and for practice, watch movies and pause on interesting compositions, then draw what you see. You don't even need to draw especially well, just fast and to the point. But it does help to draw well.
I once did 24 watercolored boards in an hour and a half for an employer, and that got picked up by their client and used in an ad campaign. Not much best work by any means, but it was fast (the pitch was literally ten minutes after I finished), told the story that it was supposed to tell, and the client liked it.