>>5934475Nice use of those large pieces and how they line up with the beds of those hovertrucks.
Building neat vehicles is one thing, but putting them in a natural and grounded habitat really makes builds come to life.
>>5934488>>5934498Never change 4chan.
>>5935556They give context and life to my builds, make them more human. I also really like building in one consistent scale, basing those around one set of humanoid measurements helps.
>>5934602I think environments are usually "comfier" than vehicles and robots and stuff.
While building streets are nice, i tend to keep the scale of those a bit smaller than is actually realistic. Mostly to keep the partscount and size down.
With small interior dioramas i build as detailed/realistic scale as i want making for the most "comfy" environments in my opinion.
I recently made some pics after rebuilding mine (mostly structural stability stuff and small tweaks) But i can't find the photos now.
I also tried to make a humorous comic, but found out i'm absolutely horrible at those.
Anyone know about some info about how you make a progression of frames that doesn't look too repetitive and boring? I think the main problem i have is that my diorama's have only two walls, causing me to only have like 90 degrees of camera movement until the room "runs out" and make the perspective look too samey.
I could just make a second diorama of the same size that can be used for "the other side of the room", but then you'll just have the 90degree camerangle limit doubled.
I could go full modular and make all the walls connect by just technic pins, but i'm not sure if that is stable enough to play around with.
>>5935838>haunted post office, ghostly garbage truckIf those were actual sets they would be Insta-buys for me
Would whirl the wheel at this challenge.