>>6179032>You seem new here (or at least very uneducated about Revos),Revos get their dynamism from the cuts and jointing, not the sculpt. Sculpt-wise the Revoltech Revy is more primitive (i.e. blocky) than a lot of modern figmas and Figuarts, but can pull of significantly more dynamic poses than almost all of the figures from the aforementioned lines.
That's because dynamism comes from asymmetry, but specifically asymmetry that emphasizes a difference in weight. The elementary example of this is contrapposto, which is achieved with a very simple and relaxed pose for which 90% of its dynamism comes from a simple tilting of the hips and clavicle, which affects how the torso and limbs are weighted.
Now compare the relatively rigid geometry of the conventional (but ideal) anatomy of Classical statues against a cartoon design like something out of Transformers Animated, which feature heavily stylized human anatomy mixed with distorted hard surface geometry. The classical statues are significantly more dynamic with a simple pose than most of the animated show, and certainly more than the TFA standing concept art.
You have a grave misunderstanding of art if you think sculpt is where the revoltechs get their dynamism from. It's 99% from the way the figures are cut and jointed, because really, Revoltech's sculptors do a fairly poor job and take far too many liberties. Given, some of the sculpt has to be sacrificed for the joints.