>>6285116I did. And each alt mode has it's own mechanics.
For example my first prototype was my little G2 Megatron because I already have a mini figure to work with. Players take turns activating one unit. During this action you may transform once as a free action at the start or the end of the action. Unlike a lot of games running and gunning is a mechanic. So you can have Megatron run his path while making an attack against a target and then run around a corner. Or he can transform and gain more range, damage, and defense, but he is only able to move in the cardinal directions N S E W NW NE SW SE ect for a shorter distance. Or he could run and gun and transform for the defense or transform out and run... ect.
Arialbots have a soaring mechanic where they can only be attacked when near the ground after making their own attack, but if hit they transform, take extra damage, and are grounded till the next turn. They also can't soar indoors so map choice can really make or break them.
Cars gain larger movement but can't run and gun in car mode.
Beatformers gain different abilities in their altmode but I am still toying with those abilities.
The game also doesn't just focus on beating the enemy team. There are also objective points. Player who wins the initial dice roll goes first and chooses map and 2nd player then gets to choose the objective type for the map, CTF, KOTH, base destruction, ect.