>>6315548I'm not any of the previous anons involved in this convo, but just wanna say, you're derailing here. The conversation was about articulation and now you're primarily trying to shift the focus to the sculpt and cuts.
Truthfully, older Revos can be a bit of a bitch to pose. The main culprits are:
>Relatively few ratchets per joint>Infuriating vertically mounted hips that don't allow simultaneous x and y movement, forcing you to manually rotate the joint to move on the other axis>Flimsy double joints that tend to bow in the middleThey've fixed these for the most part in modern releases. Most figures don't use double jointed knees anymore so they don't wobble and sag while posing. Wherever possible they have switched to horizontally mounted hip joints (pointing towards the butt) so you can get simultaneous hip action, and on the VERY newest ones we're seeing true ball hips which work great. And of course, about a year or two ago, they retooled the joints themselves to have far more ratcheting points so fine-tuning poses is easier. You used to get maybe 3 clicks out of the big ones, you get 7 now. Same for medium ones, you used to get about 5-7, now you get 12. That's talking about when embedded in an average arm or leg, I tested this just now on Raiden.
tl;dr: Revos had a pretty rough start and for a long time refused to fix a lot of their issues. But they are finally making some real improvements in the line, and their newer figures are for the most part pretty great when it comes to articulation.