>>6552591For a moment I thought you were asking me to elaborate on why they were my first, d'oh!
I skipped NECA Xenos for the longest time because I mistakenly thought they lacked hip articulation. I thought they only had swivels or something. And boy, do I regret that mistake as I've missed out on so many Xenos back when they were cheaper.
So I got these guys and their articulation is better than I expected with loads of double joints, swivels at the connections and so forth.
I wasn't surprised by how good the sculpting and painting are as I've been eyeing Xenos for a long time but man, they're a whole lot bigger out of the package than I expected.
But man, they don't really stand on their own all that well. I mean, sure, the point is to use the tail as a tripod. But it still takes quite a bit of finagling.
The Defiance Xeno looks fantastic but his legs are a tad difficult to line up without triggering my autism. His ankles are also a bit weak so I've decided to strengthen them with some clear nail polish.
Genocide Dog is great, no complaints beyond not being able to look up higher and needing to squat down a bit so that's easier to let his tail keep him up.
Genocide Big Chap is able to stand without using the tail thanks to his big ol' human-esque feeties but has a tendency to topple over; given enough time. His right shoulder and elbow joints have a weird feel to their tolerance though. I fear his right elbow might even break one day, it feels somewhat rubbery. I might need to do the hot water trick on them.
Messing with their legs so much, I do feel I'll run 'em down faster compared to other action figures.
It's not that I don't like 'em and most of my complaints are nitpicks, but while they're impressive as both displays and toys, they aren't as easily playable as say, some Figuarts.