>>6640105Her eyes are too far apart. Eyes should be one eye width apart. It also looks like they're UNEVENLY spaced, like the left eye is drifting way more than the right. I centered them, enlarged them, then moved them closer together and down her face.
Godot does have a wide philtrum, but they went a little overboard here, so I narrowed it a bit. They also placed her mouth too low, making it look too wide and giving her a dull, slack-jawed look. I narrowed it slightly and moved it up her face.
I dunno. Opinions are just that: opinions, but I think it looks quite a bit better. I wish they had just one guy on their team who could at least do the same job as a lazy dude sitting at home on a Friday night. It's not that hard to pinpoint issues like this.