>>6598095Your best bet is to do a basic block out in maya or softimage and then take it to zbrush, then use zremesh to keep the basic shape while advancing the poly count. Use clay building up with low intensity until you get the base details of the character. only then should you start smoothing it out but ease up with the smoothing, it looks like you went really intense with the smoothing and fucked the feet up.
Your best bet is it separate the body parts, arms, legs, head and abdomen. you can select parts and then separate them to a layer and switch between them, by doing so you're free to add detail without touching the main body.
Final note, please use a different shader and sort out your perspective. Using the base shader is so ugly and it can give you a false sense of detail, use anything that is just a standard diffuse shader without any specular mapping. I would suggest matcap grey.
Set your vision to - Local>X,Y,Z>perspective.
Please do not print anything out until you have a couple of months of experience in Zbrush, that shit takes a very long time to get to grips with and you'l turn out unhappy with what you have. I'd say go to /3D/ but they'd just shit on you.