>>6789679It has both, but the implementation would need to be tweaked. Scorpion's neck is on a long shafted double ball peg with a floating center soft plastic neck piece overlay that is super mobile, but the floating neck piece gets hindered at its rear base because it was designed to have wrinkles sculpted in that butt against the torso piece in the back to give it a seamless look when posed straight. So in effect, it uses the double ball joint really well for every bit of range of motion, except for looking straight up in the air, at which point it only has the ball end that connects into the head to utilize instead of both ends of the joint. You'd think that you can tuck the sculpted wrinkled end of the neck piece into the torso further and open up movement, but the way that the neck piece was molded has a lot of excess plastic beneath the surface that runs afoul of things and stops backwards movement. You can trim out that excess plastic and open up movement completely, BUT then you'd have massive gaps show up in that area when Scorpion looks all the way down. It's a game of balances.
And the ankles have rocking motion, but they're on a true ball joint connecting to a hinge pointing downward into a socket cup in the foot. I imagine they did this because of the shin guard design and needing distance between the foot and the lower leg, so they were held captive by design accuracy. It's a great joint because you get better than expected hinge movement (considering the fact that the foot goes over and past the sculpted shin guards), plus full swivel, plus moderate rocking motion. But the sculpt doesn't have enough clearance to allow the feet to tilt more than 45 degrees inward. The only way they could have done that without fucking up the sculpt would be with a longer joint shaft, which at a high mobility area like the ankles would have led to MASSIVE snapping issues. Or they could have made the shin guards a soft overlay, but that would be its own set of issues.