>>6935321>hurrbblrr it takes me an hour>this is how little effort I make cuz I dun ned 2 maek moreSpend. More. Time. I can see surface details from your shitty oversaturated photos. Just globbing on UV resin and calling it done is absoutely an ‘underaged child on Crafty Amino’ solution and, until you take the time to sand and refine your work, you will continue to make literal garbage that wouldn’t pass entry level design modelmaking courses.
For glossy organic models, sanding sponges running from coarse to very fine, finishing with wet sanding and buffing, is vital. After that, before pulling molds, a thin sprayed coat of urethane varnish (that is also wetsanded and buffed) would seal the surface for molding: just painting on resin gives an uncontrolled uneven surface that shows up even in shittily photoshopped photos.
You’re also not ‘doming’ the surface of the entire goddamn model you fucking lazy-ass tard, ‘doming’ specifically refers to taking advantage of surface tension to create a raised, even dome on a flat surface inside a bezel. Coating the entire organic model to hide flaws in just called ‘being a lazy tard’.
Also, casting everything in a single uniform resin with pigments you bought for twice the retail price off Etsy makes your shit look like shitty Chinese capsule toys at best when combined with the bad surface quality. You can’t just mix in glitter and think your work is done. Get the fuck off your shitty craft app and look into resin art. Gradiants, multistep pours, intentionally-placed inclusions (I know it’s tempting for you to just stuff whatever plastic food you can get off Sophie and Toffee or Etsy into your mixing cup and puke it into your model: don’t) and reactive effects are good for large, low-surface-detail moldings like these. But good resin art takes an effort, not just a cup and a stirstick.
Skill comes from effort, you won’t improve without making one.