>>6980056>Which is why we get artist-based lines marketed off the artist's name/style versus the US where you barely even know who sculpted what when you buy the figure.Almost every collector line has the sculptor being credited on the box.
The difference is more that US collector lines strive for accuracy to the source material, with toylines being based on artists like from comics. This is a bigger deal here than it is over in the east and original designs like OP's or PAKs you only really see on kids toys.
But even with non-collector lines, credit is given to various studios artists work at, like Gentle Giant or Four Horsemen, where they use the name to give prominence to lines of figures (Star Wars with Gentle Giant, DC/MOTU with 4H).
So it's actually common that the sculptors are credited or pomp, for prestige.
> So how do we explain how some companies manage to get better details compared to other companies at the similar price range.Again, it's up to the company and character itself on whether the detail is wanted or needed. A lot of figures don't need that detail, as a lot of toys are just peopel wearing normal clothes. Seeing OP's picture, there really isn't any more detail given there than the standard NECA Predator figure.
See pic in the huge differences paint jobs can be and it can get expensive fast if you want it to look good. Each step requires a different tool, like the pupils, irises, scalera, then the shadowing for the socket, the shadowing, the freckles, the mouth with two shades plus shading, teeth plus dry brushing. So NECA's figure has 2x to 1.5x more paint apps than the Bandai figure and it shows.
These hand painted processes can make a figure much more expensive, as see with Acid Rain and 3A figures, costing 2x-10x as much as an equivalent sized figure.
We're seeing companies like Bandai skipping the paint process in favor of decals and apps like this are as cheap as putting stickers on. This is why other companies have followed suit.