>>7870561This. "Children of the 80s" act like everything from then is still fondly remembered & had a huge cultural impact, when in fact probably no more than 20% left a lasting mark.
MOTU? Changed in 2001. Now mostly survives as a nostalgia brand, but the Bay movie will likely have shit to do with the source material(it IS Michael Bay, and now with Joker making a bil every studio is going to say "source accuracy doesn't sell")
GI Joe? They can barely sell that crap in stores now, haven't been able to for years. They can't even get CoD/similar fans interested and the cartoon is remembered as a badly-written joke.
Transformers? Constantly reinvented for the main line, the "G1" stuff is more a secondary thing where they don't have to come up with new ideas.
TMNT? Reinvented.
Ghostbusters? Practically dead.
Strawberry Shortcake? Reinvented, then forgotten.
MLP? Reinvented many times, Hasbro all but disregards 80s fans exist.
Dino Riders? Bone Age? Sectaurs? Silverhawks? Only Seth Green remotely cares.
Jem? Sucked then, sucks now. Hasbro forced comics & a movie out which failed, only leftover fans care, no one else wants it. Vocaloid & Super Sonico both do the concepts far better anyway while gutting the stupid parts(at least what little Jem didn't outright steal, it was a mish-mash of borrowed things)
MASK? Visionaries? Inhumanoids? Popples? Shirt Tales? Fraggle Rock? Beverly Hills Teens? Only remembered by those who watched them growing up. The DVD box sets sell cheap, if they sell at all. Even the better stuff like COPS has been forgotten about by the companies that made it, let alone the fans.
The video games of the era only really thrive because of emulation allowing easy & free exposure, which companies hate. The big movies stuck around mostly thanks to sequels but a lot slipped into obscurity and a lot of music from then is not well remembered.