>>8071814>>8071856Hey, I've built basically all the hexa gear kits at this point, minus some bulkarm variants and the blockbuster. If you check the gunpla threads, I often post images there like
>>8070869 and the OP image.
I would say that I haven't come across an hexa gear I would consider bad. I'd say they're all worth buying and having, but some are better than others, especially if rebuilding is your desire. Here's my recs, both for kits and in general.
1. Booster packs. These are basically a box of various connector pieces and extra bits. If you intend on doing combinations, these are very useful since they mean you'll basically always have the right connector you need. They're especially useful early on, when you haven't got a lot of extra pieces.
2. Save your runners! Each Hexagear comes with at least one "Generic" runner. It looks like this, labeled in japanese instead of english. This is their generic connector piece sheet that they all (as far as I remember) use. Often times you'll get several of them and generally you'll have plenty of pieces left over on them. SAVE THOSE. Those are your free connector pieces for using later.
3. If you're new to model making, know that Kotobukiya is known for its very tight tolerances. Its very important to make sure all your nubs- especially on pegs and connectors- are shaved flat. Otherwise pieces just might not go together.
4. For kits, I'd rec the Agnirage, Bulkarm (whatever variant you want), Abyss Crawler, and the Demolition brute. Some kits, like the motor punisher, scarecrow, and bandit wheel are basically "Spare part" kits that work best combined with others. And some like the Hidestorm are really cool but so unique that they're hard to integrate will with other kits.
Overall, I'd say the best advise is to buy two or three you like the look of in their base modes, then play with them from there.