>>8143652Forgot some other details/stats:
- Looking at this or the other image, you can see the "pixel grid" I mentioned is the light grey part of the screen.
- The grid was about 16-18 pixels wide, and about 30 pixels tall.
- I could not call a single game on it "indecipherable" in either appearance or gameplay. The darkened pixels were crisp and contrasted well, and the "movement" simulated by darkening the pixels in sequence looked smooth.
- The yellow and green parts of the screen were all different "digital clock"-style number displays for stats, scores, and settings.
- In addition to the "9" games on it, each of those games had 7-9 (can't remember) different speed and difficulty settings, meaning that "difficulty" didn't just mean "faster" - it actually altered a unique quantifier for each game (Tetris would start with x number of spotty rows already at the bottom, etc.).
>You could turn the sound on or off with one of the face buttons. The sound effects were pretty mild in tone, so no bleeding ears like with most Tiger handhelds, and they weren't overused, so they actually helped provide audible context cues for games.- Pin-hole reset button at the back.
- Took the standard watch battery or two for these types of things, which surprised me, given the complexity in such a small package.
I will forever maintain that Blockade, for both value and quality, wins the title of "best standalone LCD handheld game of all time".
(I don't count things like Game and Watch, which use "cartridges" for different games.)