>>8223681So, going forward all figures will have that Fortnite like articulation. The figures from the GoT series, or Star Trek, or Borderlands, were all things that had been already made and I guess were ready to go at that point so they didn't have a chance to go back and change things up. Saitama was one of the first figures to get this articulation when he was originally a staction figure like their other anime lines at the time, and anything that was being newly developed after the point of the decision to standardize articulation would get it. I do believe it was said, as suggested above, that if they were to revisit those properties that they would get the added articulation.
That said, Todd himself recently told his sculptors that not every figure has to hit some magic number ("22 moving parts"), and that may have actually helped some. The example he kept giving was that Hulk doesn't need to move in the same way that Black Widow does, or in the case of some of his upcoming figures, Devastator doesn't need to move like Grim Knight does, and in the case of Devastator, though we don't have him in hand, it looks like he got his own unique set of articulation that would work best for him (hinges in the wrist and ankles rather than the "double pegged ball", for example). I think he said, in terms of moving parts, something like 16-26 (or something around that, maybe 18-24) depending on the character was going to be the goal and outcome.