>>8269340Her heels are a problem everyone knows about. They don't go far enough out to get her to pose in any good ways. You have to have her legs in a way that you overextend her knees to get her to stand. You can spin the back part of her leg a little bit further than you need to for the transformation and it gives her a bit more stability. The shins won't close as tightly as they're supposed to, but it's hardly noticeable and will get her to stand without looking stupid.
Aside from that, she doesn't snap/peg together. There's four spots that actually will and they're for her jet mode. Her wings will peg together into her legs in the back, and her wings have pegs that her hands hold onto in that mode. Her chest opens up, but doesn't peg together to close. Her nose cone folds back but doesn't peg into anything for jet mode. Her shoulders have to fold up to her neck for robot mode, but no peg to keep them secure. Her legs split open at the shins for transformation and they DO have tabs, but they don't actually keep the legs together well. Also, in jet mode, the shins are meant to stay up on her thighs and they have tabs, but no holes to go into. So, they sit totally loose. The front of her wings are supposed to tab into the fuselage in jet mode, but they don't. Any amount of messing with her in robot or jet mode and she'll pretty much come apart.
In robot mode her torso has a gaping hole that's VERY noticeable from the side. In jet mode she has a huge hole between her legs. They have a half-assed attempt to cover that hole by placing her sheathed sword under her jet, but it doesn't really fill the hole. Also, when you keep the sword there, it messes with the shape of the jet and gives her a hump on the bottom and a huge handle sticking out of the back. Her head is too big and barely turns. Her thighs are pointy at the top and it limits posing. I shaved off the points myself to help. Her arms are just sitting there in jet mode.