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Inspired somewhat by the recent "Build a team of 10 figures" thread, let's try it again but with a different theme in mind.
Your /toy/ Holy Grail has been spotted in enemy territory, and now you must send in a crack team of ten Toys to extract it bring it back home. The team must be concise in their skill and strengths, and must fill the following team roles
>The Leader (The tactician of the group, a hero type of character who'll lead the charge)
>The Lancer (Someone who acts as a foil to the Leader in attitude. Probably their closest friend)
>The Fighter (Someone who's trained in physical combat and knows how to pack a punch)
>The Marksman (Someone proficient with firearms that can probably land a shot from a mile away)
>The Engineer (Someone to act as your team's techie/hacker on the field)
>The Healer (Someone to treat your team's wounds)
>The Expert (Someone trained in one very specific field/skill (Explosives, Pyrotechnics, Cooking, etc))
>The Ninja (Someone who's a master of speed and/or stealth)
>The Big Guy (Someone who's an absolute unit of a toy, the biggest guy on your team)
>The Rookie (Someone who's clearly bit off more than they can chew coming along with everyone else)
You also have room for one Vehicle for your team to use, but bringing one along is optional.
The only rules are
>You must have all 10 members of the team for the mission
>Combiners/Gestalts must be made from individual members of the team and can't be counted for a single role
>The vehicle doesn't count toward any of the 10 roles, even if it has a personality of its own (IE: KITT, Speed Buggy)
>You don't have to follow the descriptions word for word (For example you could have your Marksman be a wizard specialized in ranged magic and your Healer be a lich who's "healing" is raising the rest of your team from the dead), but you still need to have the role on your team.
Anything else is fair game. Who do you have on your team, /toy/?
Your /toy/ Holy Grail has been spotted in enemy territory, and now you must send in a crack team of ten Toys to extract it bring it back home. The team must be concise in their skill and strengths, and must fill the following team roles
>The Leader (The tactician of the group, a hero type of character who'll lead the charge)
>The Lancer (Someone who acts as a foil to the Leader in attitude. Probably their closest friend)
>The Fighter (Someone who's trained in physical combat and knows how to pack a punch)
>The Marksman (Someone proficient with firearms that can probably land a shot from a mile away)
>The Engineer (Someone to act as your team's techie/hacker on the field)
>The Healer (Someone to treat your team's wounds)
>The Expert (Someone trained in one very specific field/skill (Explosives, Pyrotechnics, Cooking, etc))
>The Ninja (Someone who's a master of speed and/or stealth)
>The Big Guy (Someone who's an absolute unit of a toy, the biggest guy on your team)
>The Rookie (Someone who's clearly bit off more than they can chew coming along with everyone else)
You also have room for one Vehicle for your team to use, but bringing one along is optional.
The only rules are
>You must have all 10 members of the team for the mission
>Combiners/Gestalts must be made from individual members of the team and can't be counted for a single role
>The vehicle doesn't count toward any of the 10 roles, even if it has a personality of its own (IE: KITT, Speed Buggy)
>You don't have to follow the descriptions word for word (For example you could have your Marksman be a wizard specialized in ranged magic and your Healer be a lich who's "healing" is raising the rest of your team from the dead), but you still need to have the role on your team.
Anything else is fair game. Who do you have on your team, /toy/?