>>8871556I'm firmly in the "Transformers are glorified rubix cubes" camp so I base my fun on how enjoyable it is to transform rather than really how poseable or expressive it is. I favour factors like how intuitive it is, how interesting certain steps are to perform, how cleverly it's designed, how easy steps are to perform, how solid it is, and how worried I am about potentially breaking it.
Like looking at what's on my desk/dresser right now I could give a quick thought
>MS BluestreakMy favourite aspect of it is reinventing the datsun leg, I think it looks and works better and typical datsun transformations
>MS Breakdown WildriderTheir designs are good but being nearly identical step-wise is boring. Doing Breakdown first makes you appreciate how the single extra step (doing a 180 on his waist) makes Wildrider easier to transform though.
>MS BumblebeeKind of frustrating to get everything finalized and lined up right in the car mode but it's a satisfying thing to transform otherwise.
>FT StunticonsMotormaster is really daunting at first, but he's really quite intuitive and it's satisfying to do all the little finishing touches on him.
Breakdown is almost too delicate for me to enjoy but I adore how he compacts, it's like crushing tin foil into a ball. He's probably the FT fig I transform the most.
Wildrider feels nice but I find some steps just don't really work right, particularly tabbing the roof of the car in and flipping the legs into the final position.
Dragstrip is kind of middling, there's nothing offensive about him but he's not interesting for something that takes 5-10 minutes to do.
>Zeta UnicronExhausting due to his size but it's fun to pull him apart and line everything back together. It's not something I'd just do on a whim for the sake of doing it but if I come up with something to do with either of his modes I have no issue transforming him. Getting his arms into the final position and untabbing his feet from his chest is a bitch though.