>>8965301>i was a part of that wave of customers they used to seem reliable.I honestly don't know if they ever planned things in advance like that. I get the impression they didn't intend to be a scam company, since they spent a couple years operating with no problems whatsoever, but I think they eventually got in over their heads, trying to be too big for their britches, and instead of risking the financial consequences of owning up to their mistakes, they just held onto the money and hoped they could get away with it if they strung their customers along for long enough.
>So would you guys, or anyone else here, know how a scam company could acquire licenses like Banjo-kazooie or battletoads?I know this isn't a toy example, but the best comparison in my mind would be Dreamwave comics back in the early 2000's. They acquired a bunch of popular licenses including Transformers (which briefly became a Top 10 selling comic book when it launched), TMNT, Mega Man, and others. But the owner, Pat Lee, burned through money like crazy, even collecting expensive sports cars. Eventually, Dreamwave stopped paying their talen (but kept promising to), and in the end, Pat Lee transferred what assets he had left into the hands of a new company called Dream Engine which was headed by his brother, Roger Lee, seemingly for the express purpose of protecting his money from the people he owed. When this happened, Dreamwave went bankrupt and out of business, and all the writers and artists went unpaid for months of work they'd already completed. Pat Lee later claimed he was going to start some sort of venture to raise money to finally pay former Dreamwave talent what they were originally promised, but not a single dollar ever came of this.
Pat Lee continued to do scuzzy things after Dreamwave ended, and the last I heard was several years ago when he moved to somewhere in Asia and started making money painting murals on the side of buildings, or something.