>>9054972I know the script has leaked online (and thank goodness for that, because it's one of my all-time favorites!) but I'll see what I can give that may be interesting. Something I feel is sorely lacking when people talk about our movie is how impactful it was in the process of special effects. Remember, no one had huge computer-generated set-pieces back then. Even in Dean and Roland's "movie" did they use an absolutely obscene amount of miniature buildings in the backgrounds, just like we would've. So, in preproduction, we went straight to work on finding out how to do that. We were kind of the first to get that whole thing started...especially for water! Water in huge amounts used to be a nightmare to deal with. Oceans, simulating how they move, making water itself look liquid, fluid, and not a digital polygon mesh-mess? Hell. We sought to fix that. Through that, the ground work was made for water used in every movie to this day. You can put a model in a simulation and see how water of that scale reacts to an object, flowing in realistic ways while looking authentic. We were also going to use a lot of miniatures. That was something we were really excited about, using the old methods in the modern context of the 90's. We were passionate about this movie so much, hence why I think people still talk about it to this day, and why a lot of the concepts you see from that script appear in similar Godzilla stuff all these years later. But honestly, if you really want to get an understanding of what the film might have looked like, watch Twister! I kid you not! When we were about to film on the first day of shooting OUR Godzilla, we re-used a lot of the props from that first set. It was supposed to be a village in Japan ruined by a in a typhoon, though it was really Godzilla. We re-purposed the destroyed buildings and everything for Twister. Had to make it look rural American. We also kept a lot of the cast we intended to use.