>>9062152The problem is that they're working backwards to "adapt" the designs INTO the style; whereas real lowpoly is, well, a low-poly model attempting to look as much like the real thing as possible, sometimes using the sharp edges to their advantage like many early-6th/late-5th gen games in order to compliment the game's aesthetic, such as JSR and many other Dreamcast games, or PSX games like Crash Bandicoot. Compare these Quest designs to Pokemon Stadium, Snap, or Colosseum/XD, or even Battle Revolution - it's a visibly different set of priorities in regards to art direction.
Proper lowpoly doesn't necessarily = voxels.