>>9128295>You can be honest. I definitely amI used to be. Now I seek balance. Balance in sculpt as well as PoA vs Posability. A figure that has plenty of joints but can't actually pose worth a shit ain't, in actuality, all that articulated. ie MonsterArts. Plenty of joints but are barely better than sofubi. Of course, it depends on the design of the kaiju. Some are indeed posable.
>It doesn't have to be Revo-tierI am, and have never been impressed by Revoltech. I was an early adopter. I still have my Dante, Mazinkaiser etc. I have all the TTGL except full drill, I've got DMC, I got like, 5 or 6 Danbo, Jack Skellington, Layton and so forth. None of these early to mid era Revols were that good, especially if there's an alternative like Robot Spirits to compare them to.
I tried getting into some of the newer Revo after a hiatus, but god, the fucking gaps. If it's pure articulation I want, I'd just get some Ryukendo Full Action bodies or Microman. Rather than the Revo.
There are exceptions of course. There are some genuinely great ones. But on the whole, I'm not a fan of the line.
Sorry for the console wars bait.
Anyway, best figures for posability to me, are the old Motion Revive Series. The proportions, especially around the shoulders, have not aged well. And some are janky like the Hibikis, or those with restrictive shoulder pads like Za Bee. But on the whole, these are hands down the most posable figures I've handled so far, for a few key reasons.
a) They're small and light, yet durable and the joints are strong.
b) Ball joints in the right places for excellent balance control.
c) Double. Ball. Shoulders. This is like, THE greatest innovation of posability on the market. Microman has them but Microman are too weak and fragile. MRS can actually use their joints.
Double ball shoulders are pivotal for striking certain poses and applying certain holds.
Anywho, just my 2 cents, no console wars intended.