>>9740190Huh? Did Bomberman even have a pachinko? I'm fairly certain they didn't make a machine for every singlw franchise they own.
When talking about Konami I'm referring to, yeah, not making any games for forever, but also when they finally did (Super R) it became one of the most best-selling games in the series because people fucking love Bomberman, but most people only played it a couple times because it kinda blew. Soft reboot story that made every single character an annoying saturday morning cartoon stereotype (as well as barely having any legacy characters at all), combined with extremely barebones and basic gameplay and cheap/lazy visuals, make not for a memorable game you'd want to constantly return to. Then they made it a battle royale... but still almost as barebones and charmless as before.
I was a kid in the 2000s, so I remember what Bomberman was like firsthand back then, and honestly Hudson oversaturated the series; there were too many weird spinoffs and average games, to the point the brand genuinely came across as Rabbids-tier shovelware to a lot of kids like me. Even today knowing what those games were like, sure none of them were outright awful (besides Story DS), but beyond Custom Battler Bomberman, Blast's full JP release, Tournament, and Max 2, I still can't really call any of the other games "must-plays," unlike basically everything that came out on the PCE/SNES/GB(C)/Saturn/N64/PSX, and even the NES. 2000s Hudson, either directly or indirectly, did something to make their games unnappealing, and if they hadn't, I'd imagine they wouldn't have died in the first place.