>>9910354>them trying to kickstarter it was insane thoughIt really wasn't if you consider that off the wall of an idea. Like I said, the problem was entirely how it was managed, where it was hosted, and what it offered.
I guarantee you it would have succeeded if they just made a few simple changes
- just charge a flat amount and say it locks you in for a preorder with no additional costs besides maybe shipping. Nobody wanted to jump in for, what was it, $100 or something? and then be stuck waiting to find out what the final price would be. Maybe it's far more than they would have been willing to pay and now they're stuck with no way to get what they already put in back. Could end up pushing their budget past its limit when it does come out and they need to pay the rest. Could be any number of reasons that charging something up front and then asking for more later is a bad idea. People are willing to pay top dollar for these toys but they like to know how much right off the bat before deciding.
- make that flat price a discount from what you plan to charge retail. Sure, it takes more preorders to fund that way but it incentivizes people to get in early.
- host it somewhere else that is more popular and already has a known reputation. I can't remember where it was actually hosted but I remembered they were pretty new in town and their site was some sloppy presentation that made it look shady as hell. You could even take a slightly more complicated approach and have multiple stores hosting preorders, set a hard cutoff date to lock in numbers, and if the numbers each site reports back add up to meet the goal, then cool, give the go ahead to the stores to charge and then fund it. If not, have them then cancel all preorders.