Alright, 2048 Units Of /vr/ is approaching a final version, so I'll post a few screenshots I've taken.
Then I figure I'll want to write some things.
The maps I submitted are
>Map 07 : Forsaken Stockades (pictured)>Map 28 : Bleak Cinders>Map 30 : Tyrant's Starless Realms>Extra Map 01: Vehement Onslaught>Extra Map 02: The Dark BelowI also did some tweaks on Map 14 : Shipwreck Cavern, and did a number of graphics, like Sky 2 and 3, Intermission Pic, and the new Final Boss graphic in Map 30.
I also did the Brightmaps for the new textures.
Included with the levelset is an optional weapon replacement pack one can run in GzDoom, for the most part, functional weapon behavior is mostly the same as vanilla Doom, and it's mostly a cosmetic thing. There is also a stripped down version of that set by hackfraud, which runs in DeHacked, meaning it would run in typical vanilla and Boom derived ports.
Link to download here:
https://www.doomworld.com/forum/topic/116497-2048-units-of-vr-boom-megawad-for-doom-ii/